Have any hot dogs? Hey, isn't this the cafeteria? Aw, crap.
You bastard! Meg, you told me this was the cafeteria! I'm Peter Griffin, an I'm an alcoholic. And I wear green pants and I'm retarded. Geeze, you go from one fat obnoxious guy to another and everybody likes you all of a sudden. Alright, so you guys want me start talking or something? What do you call a fish with no eye? (What?) A fssshhhh. Okay, what did one ocean say to the other ocean? (What?) Nothing, they just waved. (What's you're favorite song, Peter?) Oh, well you know... Ba-ba-ba bird bird bird Ba-bird's the word. Oh well-a bird bird bird ba-bird's the word. Oh well-a don't you know about the bird? Well, Peter's gonna' tell you about the bird! Ba-ba-ba bird, bird, ba-bird's the word. Oh well-a bird. Surfin' bird! Yeah! You know what really grinds my gears navigate to this website? When people put a sad post on Facebook and then - and then somebody likes it! What the hell? Are you liking that they're in pain? Are you being sympathetic? What the hell does it mean? And that's - and that's what grinds my gears. Hey! Look at Goku! That's what I'm sayin! LOL Get it? Get it? "Saiyan?" (Laughter) Peter: What's that? Riddle: We have another entry. Peter: You have another entry? Riddle: Yeah. Do you wanna'... Peter: That-- that sounds like a personal problem. I'm just kidding. :) Alright, ya' big triangle, get over here. Wanna' do, like, Star Wars karaoke? Where the hell is Darth Vader? There wasn't any at this convention and I'm really pissed because I wanted to see him. Everybody's having a good time. Goku's laughing, nobody else is. I'm doing something wrong. That's why I keep looking at him. I'm feeding off his energy. You know, like Spirit Bomb. You know? "Everybody give me your energy so I can throw it at this alien conveniently!" I think you should fight with Superman. See who wins. He's right there! There you go! Mortal Kombat! Fight! (Peter singing the awesome Mortal Kombat techno song from the movie) FIGHT! (back to the singing) Ka-me-ha-me......... HA! Superman deflects it! Superman turns gold, he turns red -- aw they're fighting! The Thing is fighting. Hey, hey, Thing! Is your favorite wrestler The Rock? You like Rock and Roll? Hey look! He's stoned! Are you guys done? I mean, if you're not it's okay. I can just stand here all, you know, forever. Riddle: Do you ask all the girls that? Peter: What? Riddle: "Are you done?" (audience goes bananas) Coming from the girl with the, uh... the uh... "the extra entrance" Riddle: Give Peter a hand! Peter: Great job, you triangle! Riddle: Thank you so much!
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When we're gonna get there, we're not exactly sure, but there's definitely long-term goals, but a lot of the short-term stuff is kind of made up as we go. - It's not always an easy five years, and it's the best five years of my life. No matter what, I'm not saying this is grim or anything, but to have a community that feels listened to is probably, I feel like it's a part of my life that I'm very proud of, but I also understand that not everyone always feel listened to in every industry, in every game, and it's really something special that I hope we can continue to do well. - Warframe is what it was, and now it's grown in a really, really interesting way that was super compelling to the fans, and I'm sure there's gonna be a lot more of that kinda stuff coming. So it'll be really interesting to see how the game evolves and what it becomes because there's so many people working on it, and with a such an expandable concept for a game, expandable premise, who knows where it could go. But it'll become bigger, and really, really interesting.
- The thing I'm most proud of with Warframe is the change, and is the castle built on those ruins. Like, we added fishing to the damn game, right? So we can get back almost to those completely infeasible dreams we had with the MMO Warframe, or what was called Dark Sector back then, but we can get back to those ideas and try kinda more weird things. (introspective music) Over 38 million people have played Warfame Since the launch of Plains of Eidolon, the average concurrent players on Steam has broken 100k We believe this accounts for around half of Warframe's concurrent players in 2014 Digital Extremes sold a majority stake to two Chinese Companies One of those companies, Perfect World Entertainment, specializes in publishing free to play games The studio no longer takes work for hire contracts - [Lotus] The Plains of Eidelon, the site of an historic battle between the Orokin and a great sentient. These plains are a vast graveyard of the sentients who attacked the Tower long ago. If local legends are true, you do not want to be out here at night. (player interacting with envirionment) (NPC shouting) (guns firing) (concussive blast) (concussive blast) (concussive blast) (splashing) (distant gun fire) (typing) Amazing! How much can I sell that to other people for?" You're like, "Oh, god.
Can't do that." - I've spent the past few months playing this game, watching YouTube videos, tuning in to streams, all to try and get a sense of what exactly is is about Warframe that hooks people. There's the moment to moment, the movement, the aiming, shooting, the inner loop. Then there's the outer loop of abilities, and then there's progression inside of that. But I don't these mechanics alone account for why players find themselves attached to Warframe. I think a lot of it has to do with the bizarre universe that the game is set in. When the team originally designed this game, Mike Brennan, the lead artist at that time, didn't pull his Sci-fi inspiration from Hollywood. Instead, he looked towards Europe, and the work of acclaimed French cartoonist Mobius. Then there's the story of this game, a mix of unfinished ideas Steve had had, that has evolved over the years. Then there's the movement of the game, which came from a weird bug. The lore of the game, the design of the biomes, and tile sets, all of this came from ideas the team had later built atop the humble foundations of that early prototype. What this all has led to is that the game looks and plays like no other video game. Warframe is a weird-looking game. It's as beautiful as it is bizarre, and I think that's the surprise element that hooks Warframe players. - We do deliberately put a twist on everything we put into the game, whether it's even just as simple as the terminology. We have scarves in the games, but we don't call them scarves. We call them Syandanas. You know it's kind of the same thing with the way we approach the Sci-fi angle. We have our Corpus, who are the heavy tech enemy faction, but Steve did this really cool thing where he said, "Well, they're kind of really, "they treat greed as religion." And that is a really great inspiration for how you visualize that faction, where we would kind of bring in, we kinda get a bit wacky as with, say, with how the design of this. We don't really have a lot of restraint for how far we push things in Warframe. It's really fun as, actually, a result. - [Interviewer] And even down to like vocabulary that's used. - Yes. Like, you don't just use the word like "cat" for your like cat-looking... - No, no it could not be a cat. It's a Kavat, of course. That's one thing that we've, like, tried, there is no internal gospel of Warframe, but if there was, one version of it would have the entry of: Give everything a Warframe name. And you can kinda see how that happened over time. Like, early on we had one of our amazing programmers naming our weapons. Like the sniper was just called the "Snipetron." And it still is! That's still in-game. But now you see, like, names that are appropriate for each faction, and like the Corpus names are "Plasmor" and, like, really sort of techy sounding. And then the Grineer ones are, like, "The Stu-thuh" and "The Stug" Like just more visceral sounding, and that was an evolved language dialect over time. I think it's a weird, organic Sci-fi world that is distinct to Warframe. Like it's that's it. And that art style definitely was the original draw for people to check it out. And it has been the reason that a lot of people stick around. And the uniqueness of each character and the level of customization of those characters, like these things are weird, and they are good weird. - The thing that I really like about how it's evolved is, it's a very strong aesthetic. You know, it's a very divisive aesthetic. You get people who love it, and I've seen comments where people, they just try to play the game, but they can't get passed the art. And in a way I kinda like, I kinda prefer that. I like that we make a strong statement, versus just being something that's kind of a bit more vanilla. - [Interviewer] I'm starting to figure out, that perhaps what looked like, maybe, a barrier to entry is also maybe your, like, unfair advantage is that you have this very idiosyncratic, or very, like, unique world - Yes. - That once people are sort of in on, then they feel really, they belong to it. - I think you're entirely correct, that is absolutely, coz when we first started making Warframe... My background, as I mentioned, is more on the art side, and my directive to the guys was, make whatever you want. Like, let's just make sure we do the free-to-play right, you make what you're excited about. And the art director is monumentally talented. He just wanted to make what he loved. And I'm seeing this like, "Oh, like, "that's a little different. "But I'm not gonna- "Do whatever you want; do whatever make you happy. "Do what you are passionate about." Which is a clear advantage, I think, for Warframe itself is that passion of team. Yeah, but I think you're right. In the end, it's different, and it's different enough that it appeals to a certain crowd, and they get in there, and that's the world, and it's a unique world. (introspective music) - [Narrator] Warframe's world continues to evolve. There are communities of players within the game who write Wiki articles on how best to min/max your frames. There are communities of pet fanatics. There are speed runners, lore enthusiasts, and, of course, there are communities of people who just wanna look good. The joke in the community is that, since Warframe doesn't really have an end-game, the end-game is simply making the sickest-looking frame you can, something the community calls, fashion framing. Last year, Warframe received its biggest update yet, The Plains of Eidelon, an open map for players to traverse, complete with quests to complete, and mobs to kill. It's a wonderful step in an exciting new direction for Warframe. But perhaps it's not a new direction. Perhaps it's a step back 18 years to an idea for an MMO called Dark Sector that never came to pass. - I think you could easily make a case for, we're on Warframe 3. Like, if this was a traditional cycle, I'd say, what was there in one, that will make the things that are there are you are the space station, but, god, I mean there's Tenno now. You can play on an open landscapes. It was a corridor shooter. You can fly around. You were grounded. The amount of weapons you ha-I mean, the game has just constantly evolved, and it still evolves now. - It's a lot of fly-by-the-seat-of-our-pants, it's lot of, like, building the tracks as we're racing down, barreling towards it. We have a destination in mind. |
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